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Product Design

Product Design

We design digital products — not logos. From UX research to design systems, every interface is built to be clear, accessible and genuinely shippable in production.

app.offzone.net
Wireframe → UI

From a fuzzy idea to an obvious interface

We turn a need into a clear product. From low-fidelity wireframe to final interface, every screen is designed for the real user.

Wireframe

Final UI

ChipChip
Method

Our product design method

A full, product- and business-focused discipline. Every step exists for a reason, produces concrete deliverables and adds measurable value. Never branding, print or communication.

research
01

UX Research

Why
We don't design for assumptions. Interviews, field observation and usage analysis reveal your users' real problems.
Deliverables
Personas, current journeys, friction points and prioritized opportunities.
Value
You invest in what truly matters, not in guessed features.
User flow
Home
List
Detail
Done
02

UX Design

Why
A powerful product no one can use is worthless. Information architecture and flows make the complex obvious.
Deliverables
Sitemap, user flows and zoning of key screens.
Value
Users who get straight to the point — less support, more adoption.
03

Wireframes

Why
Before the pixel, we structure the screen. Wireframes set layout and hierarchy, at low cost.
Deliverables
Low-fidelity wireframes of key screens, screen by screen.
Value
We validate the structure fast, before investing in visuals.
ChipChip
04

UI Design

Why
The interface is the product. A crisp, well-structured, accessible UI inspires trust from the first screen.
Deliverables
High-fidelity mockups, states, responsive and AA accessibility.
Value
A premium, credible image aligned with your standards.
Interactive prototype
05

Interactive prototype

Why
A static screen can't be tested. The clickable prototype simulates the real product, before the first line of code.
Deliverables
Interactive prototype close to the final product, end-to-end journey.
Value
Decisions made on something concrete, before committing development.
Usability test
06

User testing

Why
The team's opinion isn't enough. Confronting the prototype with real users removes friction before it gets expensive.
Deliverables
Test protocol, findings synthesis and iteration recommendations.
Value
A product validated by its users, then refined — not just by its designers.
Cross-cutting asset

A Design System, not a pile of screens

The Design System isn't a final step: it runs across the whole project, from UI to testing, keeping the product consistent as it grows. Documented, reusable colors, typography and components: guaranteed consistency, faster production, and interfaces that stay aligned release after release.

Colors
Type

Display

Body — clear and readable.

Mono / data 01

Components
PrimarySecondaryBadge
Input…

From a fuzzy idea to an obvious interface

Design your product
ChipChip
Design + Dev

Design + Development, one team

Our designers don't throw screens over the wall. They work alongside developers to produce interfaces that are genuinely shippable, performant and scalable.

  • Designed to be built

    Every screen is designed with real technical constraints — not a beautiful image that can't be implemented.

  • A shared design system

    Design components and code components are aligned: what you see is what ships.

  • Iterative and measurable

    Design and development move together, in iterations, with user feedback built in continuously.

An IS, an ERP or a process to structure?

Let's talk about your information system, your business processes and your goals — from industry to large accounts, in Morocco, France and Malaysia.